Swtor patch download. I've certanly never said I've held my PC for a week to download this game. The longest time spent continously downloading was 16 hours. The week in mention was attempts made every day for few hours to TRY and have a reasonable download speed, and I've found it, my local time (eastern europe) around 08:00 am up to noon I've seen speed remain very constant and reliable 50mbs.
XR 1.4RC Your Leaders have arrived! (1-06-18) June 01, 2018, 08:57:55 pm by Hakugei |
Patchnotes 1.4RC Your Leaders have arrived! ..but the boring technical side of it. TAUNTS (Improvements since XR1.3.)
GAMESCRIPT & STATES (The stuff nobody cares about, but makes the game do things.)
GAME & OBJECTS (The definables that tell the game to do stuff.)
MISCELLANEOUS (The other stuff that happened, but barely matters.)
For details on the actual Leaders, head over to Dev News. Please report any issues or unwanted changes immediately so they can be addressed instead of endured. Any and all new features and changes are up for debate and subject to change within the next weeks, with your continued feedback. |
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- Manual Patch Crossfire
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Manual Patch Crossfire
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XR 1.3.9.1 Burrow/Outpost, Altars/Caches tweaks, Chaplain buffs! (26-2-2018) February 26, 2018, 08:21:00 am by Daemon |
Read Tjens' nice explanations here! http://www.newerth.com/smf/index.php/topic,18720.0.html DETAILED PATCH CHANGES: % Burrow/Outpost build time increased (15s->20s), upgrade time increased (25s->30s) % Burrow and Outpost stage 1 HP reduced (15.000->10.000 hp) % Upgreaded Burrow and Outpost cost increased (500->600rs) % Conflux and Transport gold cost reduced (25.000->10.000) % Conflux HP rounded up (3800->4000), Transport HP raised (3800->6000) % Balloon explosion damage on death increased (500->900) % Light Transport renamed to Balloon and Heavy Transport to Transport % Chaplain potion speed/energy armor bonus: raised by 5%/level (5/10/15%->10/15/20%) NEW ADDITIONS' NEW ADDITIONS: + Altars/Caches now hold 25 energy each (Entropy 75), which does NOT increase buff pool refill speed + Altars/Caches' energy cost is transferred back into team buff pool when killed or demolished XR 1.3.9.2: + Enchanted Burrow inflicts mild thorn damage to melee attackers (~15%dmg/hit) + Magnetic Outpost's hitpoints was raised by 20% (15000->18000) FIXES: # A bug that caused Altars/Caches buttons to substract energy cost even unable to build more (limit reached) # Incorrect prices being displayed at the Altars/Caches button tooltip # Burrows/Outposts did not notify Comms when under attack; added generic 'We're being attacked!' sound AGE OLD ISSUES REVISITED: % Sacrifice switched places with Firewards (again); seems like it's a quite widely requested change + Chaps using cure now heal themselves for ~18% of the HP they restore (2hp self heal for each 11hp healed) + Chaos Bolt splits up on impact and shoots towards up to 4 nearby targets (1/5 speed, 1/2 damage) |
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XR 1.3.9 New Server Features and Commander Improvements (12-12-2017) December 12, 2017, 10:47:52 pm by Hakugei |
Patchnotes 1.3.9 A mixture of features requested on Newerth.com and by drk (Public Community Server admin). MAJOR:
MINOR:
As stated above, certain features have pending GUI HUD additions waiting, so either wait until a future patch adds missing GUI, or try out the availalbe commands instead. Please have patience, XR is developed for free in our limited free time surrounded by real life priorities. Please report any bugs or issues that arise from this patch ASAP so I can fix them before they become a problem. Or leave us some feedback to shape the direction these new features will go. |
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XR 1.3.8.1 Server Crashes & Performance Hotfix Patch (15-10-2017) October 15, 2017, 12:40:31 am by Hakugei |
Patchnotes 1.3.8.1 Small patch to improve server stability and general performance.
Since this is an entirely server-side patch, clients do not need to update to play. Please report any bugs or issues that arise from this patch ASAP so I can fix them before they become a problem. |
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XR 1.3.8 Patch (12-8-2017) August 11, 2017, 10:19:57 pm by Hakugei |
Patchnotes 1.3.8 Minor patch in preparation for the next test week, involving Ballista & Summoner.
See below post by Daemon for detailed information. |
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XR 1.3.7.1 Kick/Ban Hotfix Patch (26-7-2017) July 26, 2017, 11:22:49 am by Hakugei |
Patchnotes 1.3.7.1 Kick/Ban Hotfix
Remember, the sooner bugs are reported to me, the sooner I can fix them. The less feedback we receive, the longer you'll have to endure playing with bugs. This is something that could have been fixed within a couple of minutes, but since no one reported it here we are days later. So please report to ensure Savage continues to be an enjoyable hobby. |
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Gameplay changes test weeks July 22, 2017, 09:11:51 pm by Daemon |
Hello. As you might have noticed, we're running an event called like the thread title. What's that? Well, i know it's unusual for a dev team to bother with asking for feedback from players. S2Games didn't :P. But still, in trying to fix the games' most delicate issues (namely behe/siege camping, sacrifice etc.), we, the 10-12-ish people in Newerth Council decided that dry runs aren't really good for these particular subjects. So we are actually testing these suggested changes, isolating them either individually or in inter-dependant packs, or both. There's plenty ways of offering feedback other than waiting for a dev to come ingame and spamming public chat. The Re-balancing Suggestions section is around since 2010, and it's been the source of dozens of changes made (none of which broke the game or touched the game core). It currently hosts debates for the 3rd generation of changes. We're trying to keep people informed of whatever is going on - in more ways than one. -We're posting patch notes for every update, no matter how minor. -The main page news posts are made whenever something important is up. -The ingame Latest News panel contains tl;dr versions of patch notes. -Effective tonight there's a new, code-based MOTD that shows when connecting to a server. Also in today's patch there's a new Feedback button inside the ingame Latest News panel, which opens a browser window pointing right at this very forum section. Anything easier would mean sending a couple Jaraziah's Witnesses at your doorsteps with a customer satisfaction form to fill and a demopack, just in case. After the test weeks are done, we're going to roll all the changes back, and a poll will be made that includes all of them. Since in game development and wherever else alike, a hateful vocal minority may overshadow the satisfied, silent majority, please make sure you come by and cast your vote. If the votes are inconclusive or the reasons given are shit, although we'd rather not in these cases, we'll be voting for the changes within the Council, just as we did for the past years. And why do we really want these changes to occur instead of letting the game alone? Because for years, all we could hear was: -Behe camping ruins this game. -Siege camping ruins this game. -Summ whoring ruins this game. -1-hit-1-kill siege killing ruins this game. -Demo hugging ruins this game. -Early sac rushes ruins this game. -Behe flag capture ruins this game. Well, let's unruin it together! |
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XR 1.3.7 Patch (22-7-2017) July 22, 2017, 11:13:33 am by Hakugei |
Patchnotes 1.3.7
REMINDER: It is VERY important that players leave feedback to patches and balance changes, as this feedback is the deciding factor if changes are reverted and how stuff is improved! So please leave feedback and please tell others to leave feedback to help keep the game we all love alive and fun. |
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XR 1.3.6 Patch (19-6-2017) June 19, 2017, 10:14:02 pm by Hakugei |
Patchnotes 1.3.6
As always, feedback and reports are appreciated and help keep XR fresh and functional. |
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XR 1.3.5 Patch (9-6-2017) June 09, 2017, 04:30:52 am by Hakugei |
Patchnotes 1.3.5 Major:
Minor:
Special thanks to Gridfon, Daemon, Trigardon, eLeMenT, drk, Necro - for testing, reporting, and helping with the new features. As always, we appreciate feedback and reports, especially towards the new changes and features, that allow us to improve and fix things. |
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Hon Manual Patch
XR 1.3.4 Patch (9-5-2017) May 08, 2017, 11:55:05 pm by Hakugei |
Patchnotes 1.3.4 Major:
Minor:
Formerly, the Even&Shuffle votes were a mess; they were combined and depended on match status for which parts were used and each team count used a different algo. I had even received reports that 4 team evens/shuffles crash the server and had them disabled in 1.3. The code itself was massive and digusting, with no chance of fixing or improving it. It even had pointless checks like sepversion and clan tags. And only existed as votes, with no option for the server admins to use to govern their own servers themselves. The new code is easier to read, easier to understand, and easier to change henceforth if need be. As always, we appreciate feedback and reports, and everything is up for potential improvements, adjustments, and alternative changes. |
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XR 1.3.3 Patch (27-4-2017) April 27, 2017, 03:43:48 am by Hakugei |
Patchnotes 1.3.3 Changes:
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XR 1.3.2 Patch (20-4-2017) April 20, 2017, 02:02:28 am by Hakugei |
Patchnotes 1.3.2 Major:
Minor:
As always, we appreciate feedback and reports. This is the second draft of the new Auto Work feature and it is also up for potential improvements, adjustments, and alternative changes. |
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XR 1.3.1 Patch (17-4-2017) April 17, 2017, 03:34:37 am by Hakugei |
Patchnotes 1.3.1 Major:
Minor:
As always, we appreciate feedback and reports. This is the first draft of the new Auto Work feature and it is up for potential improvements, adjustments, and alternative changes. |
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XR 1.3 Followup Patches (3-4-2017 to 7-4-2017) April 05, 2017, 02:20:57 am by Hakugei |
Patchnotes 1.3 Followup 1.3 bugfixes, 1.3 adjustments, new wishes, and additional pre-1.3 bugfixes. Bug Fixes:
Improvements/Changes:
|
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XR 1.3 Patch (2-4-2017) April 01, 2017, 10:48:56 pm by Hakugei |
Patchnotes 1.3 The Big Exciting Shiny Stuff:
Bug Fixes:
Additions:
Improvements:
Removed/Obsolete:
Potential features for after 1.3:
|
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. February 20, 2017, 06:22:47 pm by Daemon |
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Upcoming XR 1.1x patch January 10, 2015, 09:55:15 pm by Daemon |
Hello. We've been working on multiple things for the past months, and they'll be hitting the genpop soon in the form of a new patch. Quite a few people collaborating on this one: Clemens, valli, Groentjuh, DJ, Gridfon and yours trully. Some of the more important changes: 1. Massively updated auth server (cuz of haxor!) 2. New masterserver free from the S2Games' one 3. Improved account database security 4. Account authentication through servers 5. Custom graphic mods + Options GUI 6. Ping faking cvars fixed & removed 7. More hax detection and prevention tools 8. Burrow/Outpost tweaks + undisclosed new content :) Leaving all the new auth stuff out, here's some things that can be quickly explained: FIXED: Damage value on accuracy panel getting inflated from teamdamage. Random keypress out-of-nowhere. moneySpent when a unit was refunded. DROPOFF_RESOURCES waypoint not completing if you enter a dropoff point without touching it (stood too far away or died). Queue not updating for commander/clients when it's canceled due to sudden lacking resources. AI code straining and limiting across the code; how AI target orders are handled when received. Follow and cancellation orders not working as intended. Objects now no longer accept orders to follow themselves (I kid you not - Clemens). Sensors not detecting gates sometimes (among other things - pretty much any non-client newer objects) CHANGED: Commander building waypoints now only reset when a new commander takes over. Re-entering loadout cancels previously enabled auto-spawn. GS Cvars gs_team_resource now works for all teams and all resources. Object setting isWorker range increased to 2 from only 1. Worker counts are exclusive for isWorker1 !spawnObject now checks a team's object's maxPopulation before spawning. Team0 and anything with no maxPopulation is unaffected. Non-Siege NPCs no longer receive 'attack enemy building' orders, which was not needed and caused lag. If sadist award is tied, the award goes to the one with less deaths. ADDED: cmdrSelectionScaleAdjust to object settings (adjusts the selection circle's scale). The familiar 'wavey line effect' from shields/spires to units and equipped items as well. @hit script entry to non-clients (and technically non-buildings, too); melee only. graphicmode - cvar for user-friendly way to load graphic archives/mods officially added to XR. cl_blackignore - people show up colored black in userlist if they're on your ignorelist. (Works like cl_yellowme and cl_bluebuddy.) Level 9 'helmets' for Shaman (previously present in Xmas pack) and Chaplain: Multiple people reported presets not working for healers. I tried to fix it but i failed - i just can't figure out what's wrong. So if any of you peeps wanna help, try and do it yourselves and send me the fix! Thanks! |
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Hon Manual Patch Download Full
XR 1.0 Patch (20-09-2013) September 20, 2013, 01:55:44 am by Daemon |
Big and complicated patch! Added smart Bots. They are now able to emulate real players! Improved Tutorial section: Added Bot Duels & Skirmish Maps. Fixed a number of trees that blocked weapon projectiles. Added new anti-cheating measures and new detection tools. Rebalanced Evolution units according to players' feedback. Added a tutorial invitation for 1st time players clicking Play. Changed default auth IP for servers (DJ's new Newerth server). New bins across the spectrum! (OSX gonna be a couple hours late) ..and a bunch of fixes. |
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Manual Patch Point Blank
XR 1.0 Patch (06-01-2013) January 07, 2013, 02:58:04 am by Hakugei |
New AU/bins are up. I don't know when US Leet will update, but it will probably be soon as I believe AU is enabled. Groentjuh and I agreed on a compromise that he gets to test the server bins for 2 days before having to enable AU on G&G - so expect G&G back on XR1.0 in 2 days. What has changed since the last big update, you ask? Bug fixes:
XR Additions:
Improvement:
Modding additions (do not affect normal Savage):
Hope I didn't forget anything. :-P If this new update causes any bugs, just report them as usual. I'll be around to check on the servers the next days. (If a Newerth Admin wishes to compile a main page post or a dev blog post, feel free to.) Enjoy your update. |
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